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Blog2023-01-19T10:26:29-07:00

Seeing as how technology in general has taken over the world, it is safe to assume that VR is not far behind. In fact, most industries have integrated virtual reality technology into their fields for efficiency, cost and accessibility purposes. VR is being highly implemented into the business world, allowing companies to use this technology for a more efficient, quality work process. Marketers, realtors, and business administration are a few of the many type of business folk who benefit from VR technology.

VR technology is seen as the last medium of technology humanity will ever use. At one point in time, the written language was seen as the best way to communicate and share stories. Because virtual reality combines a real life experience with the freedom and flexibility technology provides, many claim that VR will be the final medium humans utilize to share stories and experiences. Due to the fact that VR is seen as the final medium, VR technology is in the making of becoming the most integrated and advanced form of experience, communication, training and entertainment.

It is no surprise to anyone how much our world has advanced. Thanks to digital technologies developing at exponential rates of change, the structure of 21st-century business has taken on a dramatically different look and feel. Technology is becoming digitized, meaning it is transitioning out of its tangible form and instead being represented by ones and zeros. Anything that is being digitized is bound by exponential growth.

WHY RETREAT? THE SCIENCE IS IN.

faster to train than in a traditional class room environment

more confident to apply learned skills after virtual training

more emotionally connected to content than in classroom

more focused than their e-learning or classroom peers

There's always some hesitancy on how technology might positively and negatively affect us regarding any tech. While Virtual Reality has a host of positive benefits, let's look at five of the top pitfalls of virtual reality. These pitfalls include addiction prompts, fear of absorption, physical side effects, privacy infringement, and user mining. Addiction prompts in virtual reality are used through psychological tactics to keep a "user" engaged. The fact that people who entertain with video games are called "users" is already a red flag.